Foundry 10, an organization focused on understanding how learning happens, analyzed how students perceive Virtual Reality: 44% of students were interested in using VR for science education, 38% for history education, 12% for English education, 3% for math education, and 3% for art education. The advantages are numerous:
- Focus on being “future-ready” – schools are working hard to prepare students for a future that is yet to be defined. Almost have the jobs that exist now will be extinct in the next decades and a large group of students will be working in jobs that have not been invented yet. Virtual Reality allows children to develop skills and abilities such as creativity, problem-solving that will stand the test of time.
- Allowing students to become creators – rather than being processors of information, students from the contemporary classroom prefer to explore, to test and to create.
- Learning through experience – from an early age, children need to explore the world around them. Virtual Reality enhances the real-world exploration and allows students to build solid knowledge.
- Having fun – for children, learning through play is key, and it also enhances retention. Virtual Reality facilitates journeys in geographically remote areas, history, in space and even imaginary worlds. The sky is no longer the limit.
Virtual Reality can be used in any educational institution (K-12, university, training institute etc.) and for any topic.